Kotor 2 Kreia Influence

  1. Kotor 2 Kreia Influence Opportunities Pc

Star Wars: Knights of the Old Republic II - The Sith Lords True Neutrality, Kreia

Hits: 3070
Kotor 2 Kreia InfluenceGuide

She makes it clear later on that she despises the force, and why, but the larger explanation of a greater looming threat isn't really there, as far as I remember. Sadly half-assed, like much of KOTOR 2. I don't even think Kreia's morality could be described as grey. It's just impenetrable. Kreia: When Kreia scolds you for certain things, say that you agree with her reasoning and you will get an influence gain. You usually get influence gains with Dark side remarks to Kreia and influence loss with Light side remarks. Mandalore: Kill Akkerre on Dantooine for an influence gain. Mira: Help or kill the Sullustan Akkere on Dantooine. Peragus - Harbinger - Once aboard the Harbinger, Kreia and Atton will have a line. You can gain Influence with Kreia or Atton here by supporting either of their ideas. Harbinger 2 - When Atton talks about 'having a bad feeling' ask about it, and give him the 'We'll have to be careful, then. But we have to keep moving.'

Kreia the Jedi, Darth Traya the Sith Lord, the companion and the antagonist. Whoever she truly is, there's no denying that she's a great, nuanced character that sets the bar pretty high when both Star Wars and video games are concerned. And if you'd like to know more about the tragedy of Darth Traya, the Lord of Betrayal, you can read this TechRaptor article that takes a close look at what being a True Neutral is like in the galaxy far, far away. A few paragraphs:

Much like Frank Fontaine in Bioshock, Kreia is successful in manipulating the Exile both story-wise and symbolically in the game mechanics. Her teachings have the Exile grow as a Jedi or a Sith, and each subsequent quest line finished in the game leads Kreia closer to her goal. By the end of the game, the wheels are in motion and the plan has been put into place. The latter half of the game is to track down Kreia, once again unveiling her identity as Darth Traya. After defeating her betrayers Sion and Nihilus, the climax of the game has you fight your former mentor, where she showcases her true feelings of compassion with the Exile, the only time she shows emotions other than pragmatism in the entire game. The Exile must then duel her to the death, and depending on the choices made in-game, either use her teachings to rebuild the Sith Academy or restore the Jedi Order.
As stated, Kreia served three functions that were intertwined throughout the plot of KOTOR II. We see above how Kreia fills the role of a mentor, but her ulterior motives twist the role into something much darker. In many ways, Kreia is broken as a character—at least mentally, due to the trauma inflicted upon her. Much like the current portrayal of Luke in Star Wars: The Last Jedi, Kreia feels that the endless cycle of Jedi and Sith must end, as their teachings served no purpose. Her cynicism in pointing out the audacity of the Jedi and Sith teachings coupled with her balanced approach towards the force as a tool, over a guiding philosophy, sets her apart from Jedi and Sith completely. Once again, the game mechanics showcase this belief of hers; despite going through the game and making decisions that reward “light side” and “dark side” points that would influence other characters, Kreia remains neutral throughout the entire adventure, rarely being influenced by the players or their actions. Her “tests” also grant character bonuses to the player, depending on the answers can lead to new knowledge, power, or more that further her goals to sever the connection to the force.
All of this creates great dynamism into her character. Both in-game through the mechanics and in the story, Kreia is unshakable in her convictions. Despite her adoration for the Jedi Exile, she still uses her for her own goals. Her beliefs in the true nature of the force, combined with her experiences as both a Jedi and Sith, make her a very introspective but bitter person in this regard. Kreia, in this back part of the Old Republic, felt it was time for the Jedi to end, and she nearly succeeded in doing so by slyly exerting control over the only person powerful enough to do it.
Part of what makes her memorable ultimately is how unconventional she is in the greater context of Star Wars. Fans are used to the conventional, the standard “light and dark side” forces that populated the world at large. Jedi and Sith are part and parcel with the lexicon, their presence the beating heart of the narrative focus of Star Wars of close to forty years. Yet Kreia doesn’t fit into the mold of either Jedi or Sith, at least not fully. She serves as the arbiter of the middle ground, almost like a “Gray Jedi” in some regards (a Jedi who uses the Dark Side but is not consumed by it) but not totally in the same vein as established characters in the KOTOR universe.
This sort of middle-ground approach, however, makes her stand out among the Dark Lords and Jedi Knights, but mostly due to her philosophy. Kreia is one of the few Star Wars characters to outright say that the light and the dark are both destructive, that power and mastery of the force is a fleeting thing. Her desire to end the force, stemming from her own traumatic experiences, is both a classical villain motivation yet sympathetic due to how the force itself manipulates and guides the actions of its practitioners. To Kreia, balance of the force means removing it entirely, allowing the galaxy to forge its own destiny.
View the discussion thread.

In Knights of the Old Republic 2: The Sith Lords you can learn different things from your companions. You can also train some of your companions to become JEDI. This guide should help you navigate some of the conversations to help you gain influence so you can get your companions to become Jedi.

Handmaiden

It is easiest to wait until Level 18 to talk to Handmaiden when you are on the Ebon Hawk because if you are level 18 you can do all her Dueling Matches and also turn her into a Jedi pretty quickly.

NOTE: Always try to choose the nicest responses when talking to Handmaiden. This ensures you will GAIN Influence with her and also gain a lot of Light Side Points.

To start, talk to Handmaiden and ask her why she looks different. During this conversation you should gain Positive Influence and Light Side Points with her as long as you are nice to her.

Influence

In another conversation you should have the option to ask Handmaiden about her Mother. Again, choose nice replies and you should gain Influence with her.

You can talk to Handmaiden about her name and you can get several Light Side Points from this particular conversation.

You have the option to Spar with Handmaiden by talking to her and asking her if she can teach you any fighting moves. You will go through 3 Sparring Matches and GAIN INFLUENCE with each victory. Make sure to talk to her again about fighting after beating her 3 times and she will teach you a power that adds you Wisdom Attribute to your Defense Raring (very very very very useful!)

With the Sparring Matches done and all of the conversations done you need to go talk to Kreia and ask Kreia why she doesn’t like Handmaiden. End the conversation after this dialogue.

Now talk to Kreia again and Kreia should start talking about how much time you are spending with Handmaiden.

Now go back and talk to Handmaiden and tell her that you want to talk about her Mother.

That conversation should lead to Handmaiden becoming a Jedi Guardian.

ATTON

Kotor 2 Kreia Influence Opportunities Pc

Atton is the easiest to turn into a Jedi. Go to the Refugee Sector of Nar Shaddaa with Atton in your party and wander around until the two Twi’Lek show up. Talk to them and then talk to Atton and the conversation should lead to you turning Atton into a Jedi Sentinel.